FULL COLOR 03
Mixed by Von Pixel
snow steam spring step sunrise sashays
deep / / house // techno
artist / title /
01. Farben / Farben says: love oh love
02. Abdulla Rashim / Kallocain
03. Alan Fitzpatrick / 9 Hours Later (Markus Suckut redefinition 1)
04. Kevin McPhee / Blue Organ
05. Von Pixel / Boreal (VP’s hue swing rmx)
06. Lil Wayne / Nightmares of the Bottom (LOL Boys edit)
07. Lionrock / Packet Of Peace (Jeff Mills deep house mix)
08. Kid Subline / Afrofunkrhythm
09. Flim / Mind Control (Von Pixel remix)
10. Pulse Plant / Stolen Goods (Von Pixel remix)
11. Kris Wadsworth / Junky Lust
12. NTFO + Rhadow / Hype! (Re-UP remix)
13. Von Pixel / Slo Null
14. Linkwood / R.I.P
15. Kid Sublime / Gon B Alright
16. Dale Howard / C’Mon
17. Gregor Thresher / Frontline (Nic Fanciulli remix)
18. Nautiluss / Mixed Numbers
19. Nik Sand / Normal
20. Nautiluss / Corvus (Lost in space mix)
21..Matthew Dear / Dog Days (Acapella mix)
22. Seven Davis Jr / One
23. Red Rack’Em / In Love Again
This is a great little collection of games that I’ve been seeing around in various dev sources out there. I recommend checking them all out!
TIGSource Devlog Magazine #17
Hey, sorry for being this late! The next issue will hopefully be live on Friday :)
Please reblog this issue and help us give awesome indie games more exposition!
You can also read this issue on the TIGSource forums, reddit and Imgur
As usual, links for all 17 devlogs featured in this issue: Back to Earth, Elarooh, Elysis, Even the Ocean, Heavy Shell, Halfway, Incriminator, moonman, NDE, Proof, Rise & Shine, Warlocks, Tako’s Japanese, The Curious Expedition, The Running Dead, Vagante, Zombygon
HEAVY SHELL: Tactical Mech Warfare
Been taking the covers off it lately, as the game is starting to come together. HEAVY SHELL is a tactical mech strategy RPG coming to Windows, Mac and Linux at some point in the future.
The behind the scenes stuff is coming along nicely. Being the total pro amateur that I am. I’ve made great use of Unity’s Asset Store. Im using a few packages to bring together a few main things, and im glueing it all together with Playmaker. Im at about 60% on the “feature” list of things that Im plugging together and the game is actually a bit playable! Things you can do in the game:
- Move your dudes into cover
- Be shot at by enemy mechs!
- Shoot at bad guys until you have no AP left.
- Watch explosions.
- Enjoy a very poorly implemented dynamic action camera
- Repeat the same mission!
My next area of focus will be on getting the hub design in check. The mech bay has been started, but operations, barracks and other things need to be designed + I need to build all systems that will manage the gameplay elements there.
Luckily thats all mostly GUI driven- and the GUI is something that I plan on getting started on very soon too. I know once I open that flood gate, im not going to want to stop until there is a solid foundation in there that I like.
So there you go! Now you know more! Progress is flyin’ along.
(the gui in here is 1/2 a real thing and 1/2 a photoshop mock up)
So my third ep dropped today on the awesome paris based underground techno / electro label Maetta. Some deep LO SLO warehouse 4am drug music.
You can find the beatport link here:
(at the time of writting this, they fucked up the track names. Ultra Babe Attk! and Xoxo Acid are switched)
A video collaboration between Palm Sunday & Von Pixel for onefinebunch.com
models: Steph George, Tiffany Ramos
styling: Palm Sunday
directed by: Palm Sunday vs Von Pixel
pixel hugging: Von Pixel
audio: Nelly / Hot In Herre
I recently switched up to a Vimeo plus account so figure I would repost my old reel. Ive got loads of new works to edit together for a new reel and should be doing that within the next few weeks.
In the meantime, enjoy my 2013 reel in glorious vimeo plus embedded HD.
Finally chose a name for the game. Introducing HEAVY SHELL: Tactical Mech Warfare.
This wallpaper (1920x1080) features one of the ‘Kings Of Hell” logo- a Private Military Corp in the game. Screen Shot saturday is tomorrow and I plan on revealing a whole bunch more about the game.
UMT DEVLOG 06
What’s in a name?
I can not say really. We have a back up name, a last resort if nothing comes out of the ether by the end of the month. Coming up with a name for this game so that it can properly be talked about has been the biggest challenge so far creatively. Work has been done on this game on and off for the past year and half now, but never a name.
Speaking of work, lots (and I mean lots) has been accomplished lately. I don’t wanna take the covers off and roll it out onto the show room floor just yet- but very very soon now (a game developers favorite time frame)- the lights will go on, and you will all know what consumes me through my waking hours.
In the mean time, how about some hillarious physics tests?
Here are some early work in progress shots of the hanger where the mechs live. Looks very different now. It went through about 3 different versions until I liked one enough to evolve it more.
Von Pixel - Slo Null (wip mix)
Been working on lots of music- so here is a vertical slice from a work in progress live set Im working on called “House Of Pixel”. This slice is called Slo Null and is about fuck winter.
VON PIXEL - ULTRA BABE ATTK! (Original Mix)
This is the third track on my upcoming release “XOXO Acid ep” on Maetta Records.